![]() ![]() For example, the USA starts with Total Separation of Church and State, ensuring no Pops suffer legal discrimination on account of their religion, while Sardinia-Piedmont doesn’t take kindly to non-Catholic Pops. This will vary wildly between countries, and will greatly influence what sorts of conditions and strategies are available to you at the start of the game. Our aim is to set all countries up with the best fitting Laws compared to what they actually had in 1836. You can have a Secret Police and still permit fully Protected Speech. You can create a Constitutional Monarchy with hereditary succession but Universal Suffrage, or an Autocratic Presidential Republic with a strongman leader at the top of the food chain. ![]() Laws are almost always completely independent from one another. For example, you can keep government spending under control by instituting Charity Hospitals, which have limited effect and boost the power of the clergy, or you could pass a Public Health Insurance Law which is costlier but can have a greater impact on the health of the masses. (There are other avenues of taxation as well, but these are the ones driven by legislation.) Finally, you can choose what form the Institutions of Colonization, Policing, Education System, and Health System will take in your country. No Income Tax at all is of course an option, and legislation to such effect will make some Pops both rich and happy! Poll Taxation, or levying a fixed tax per head, is another option primarily used in less industrialized societies. Income Tax determines which Pops should be taxed and what range of tax burden is appropriate. #Victoria 3 dev diary 8 freeYour Economic System is crucial - this governs whether your country operates on principles of Mercantilism, Isolationism, or Free Trade, among others. This set of Laws define where your treasury’s money comes from and how it can be spent. Conscription lets you raise a part of your civilian workforce as soldiers in times of war, and Internal Security governs how the Home Affairs anti-insurgent Institution works. ![]() The principles on which your Bureaucracy is run - such as hereditary or elected positions for bureaucrats - determine how expensive it is to keep track of each citizen and how much Institutions cost to run, but also directly benefit some groups over others. Citizenship and Church and State Laws govern which Pops suffer legal discrimination in your country due to their culture or religion. Distribution of Power ranges from Autocracy and Oligarchy through various extensions of the voting franchise all the way to Universal Suffrage. It includes fundamental Governance Principles such as Monarchy and Parliamentary Republic, which determine who your Head of State is and what kind of powers they wield. These Laws determine who is in control of different aspects of your country. As always everything here is being heavily iterated upon, including these sub-categories, so the laws you see at release will not exactly match what we’re telling you here! There are three major categories of Laws with seven sub-categories in each, which themselves contain up to half a dozen specific Law options. This change can be slow and incremental, or fast and revolutionary - sometimes literally. Legal reform in your country creates different political, economic, and social conditions for your Pops, which over time changes the fabric of your society. After a couple weeks vacation, we’ve now returned to our usual weekly dev diary schedule! Today we will be diving deeper into Victoria’s politics to talk about Laws. ![]()
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